[Users Choice] Advanced-stick-fighting–pdf-download ##TOP##s-torrent
[Users Choice] Advanced-stick-fighting–pdf-downloads-torrent
Spinner can help with this: once you have the appropriate number of pin-points (I’d suggest two for most users), add the spinner icon to the end of the path and use the Brush tool with a large size and fine tolerance to pull the spinner off, which will also break any “connected” edges. Alternatively, creating a new mesh for the spinner and using vertex paint mode to paint it on (i.e., press the v key before painting it), will keep the edges.
This powerful addon has lots of very cool options that really simplify 3D animation. The thing that surprised me most about it was that it comes with enough accelated drawing tools to make it viable to use in a motion graphics production environment. If you’re in need of effect pluggable objects that can be easily animated, this is definitely worth looking into!
This addon allows you to create data clusters to increase performance. It keeps a cluster table with the length of each cluster in each frame along with a list of clusters that should be updated for the next frame.
This addon has a ton of additional tools. Most of them are rather useful, but I was particularly pleased to see the Many UVs mod save me quite a bit of time! That tool allows you to select any number of UVs, and it will create a mesh for these UVs (as polymissons) relative to your current object! This is especially useful for things like stickers and keyframes.
I use this a ton because it’s extremely handy for texturing objects. I’ll often select a texture and then press Alt+P to generate a UV map that adheres perfectly to the rock texture underneath, which then allows me to place proper UV maps on a lot more objects. However, if you don’t have a model in your map, it won’t work.